<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Steven Holmes]]></title><description><![CDATA[My Art Portfolio]]></description><link>https://brotherstevenh9.wixsite.com/crystal-gear-games/blog</link><generator>RSS for Node</generator><lastBuildDate>Tue, 23 Jun 2026 20:24:33 GMT</lastBuildDate><atom:link href="https://brotherstevenh9.wixsite.com/crystal-gear-games/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[Procedurally Generated Dungeon]]></title><description><![CDATA[The Following Project was Submitted to the Rookies if you would like to view it on there here is the link: https://www.therookies.co/entries/39603 Irecievd the Following creditation: Procedural generation is a vital pillar in the games industry, used not only for building environments but also for enhancing gameplay, this project explores the use of procedural generation and modular kits within the games industry by researching and developing a custom proecedual generation tool for unity...]]></description><link>https://brotherstevenh9.wixsite.com/crystal-gear-games/post/procedurally-generated-dungeon</link><guid isPermaLink="false">69ef79e27475e016cb912d90</guid><pubDate>Mon, 27 Apr 2026 15:26:26 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d4c7ee_1b5b254598224369bb72b10e5477cdd1~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brotherstevenh9</dc:creator></item><item><title><![CDATA[Creating The Crimson Night]]></title><description><![CDATA[The Crimson Night is a dystopian-style ship inspired by the Star Wars franchise. The initial concept for the vessel was actually drawn by myself around four years ago. It started its life as a pixel art ship, as at the time—before university—I was working on my own indie game called Our "Last Stand." Re designing to work in a 3d  Enviroment Before diving into the intricacies of 3D modelling, it’s essential to understand the overall shape language of the vessel and what it represents. This was...]]></description><link>https://brotherstevenh9.wixsite.com/crystal-gear-games/post/behind-the-scenes-creating-stunning-3d-game-models</link><guid isPermaLink="false">69c306e5b1bfd68174df9317</guid><pubDate>Tue, 24 Mar 2026 21:49:25 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/d4c7ee_6f2649f62cab455085af87cb26f2da09~mv2.png/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>brotherstevenh9</dc:creator></item></channel></rss>